![]() The fire patches have a small chance to burn enemies. While moving, you produce a trail of fire that damages your enemies. When fully charged, emits an electric shock wave that damages and stuns enemies. The bonus decreases over time while standing still. Your chance to block increases with the distance you’ve moved (up to +10). Don’t underestimate Blood-Soaked Shirt if you take a little more risk and continuously kill minor enemies, the HP return is pretty good.ĭefiant Plate, Plate Armor, and Chain Mail offer some welcome early-game protection, but nothing special. Hunter’s Garb requires a fixed stance, but given the quick damage increase, you only need to stand still for a few seconds. The Shadow Cloak, with its high block chance and damage, offers the best of both worlds.īlazing Shell is good, but it’ll take damage to deal damage. Ideally, we also want the garments to improve your damage, making them useful even when you don’t need the extra defence. Most Halls of Torment garments are focused on protection, so try to get the ones that greatly improve your block chance and HP regeneration. Adds +10% health capacity and + 3 defence. Grants 3 defence for 5 seconds after taking damage. Damage increases for 8% per second (up to 40%) for each second you stand still. Enemies that touch you have a 50% chance to start burning. Defeating an enemy has a 3% chance to give you 1 health point. Spawns shadows near you to damage enemies and increase your block strength by 10. With this amazing item equipped, your attack speed will be much, much higher for most of the dungeon run. ![]() The Halls of Torment battlefield is full of minor enemies, making the Wind Crown effect very easy to trigger. Adds +12% health capacity, and +2 defence. Perform a war cry once per 5 seconds to weaken enemies in its range for 5 seconds, adding 3 stacks of fragile to them. This deals 100 damage and has a chance to electrify the target. ![]() Hitting electrified enemies with magic attacks triggers a lightning strike. ![]() Deals 4% additional damage for each burning enemy. Upon killing a boss or elite enemy, activate health regeneration for 60 seconds, thereby regenerating 1% health per second. Increases attack speed by 1% for 5 seconds for each enemy killed (up to +50% attack speed). ![]()
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