It’s so difficult to review ported games on the Switch. I played 90% of my new playthrough in handheld, and the rest while the Switch was docked. *I never experienced any frame drops or hitches, even when gameplay got hectic and enemies were filling the screen. This is a classic example of a developer choosing frame rate over visual quality, and I’m certainly glad they made the decision. Sometimes character models look so fuzzy that it’s difficult to distinguish how many are on the screen or even what type of enemy it is, yet not so difficult that it made the game impossible to play. Yes, the pre-rendered cinematics are still glorious and epic as they were in the games initial release but the moment-to-moment gameplay has taken a dramatic hit so the game can run at a consistent 60 fps* on the Switch. Instead, I’ll just focus on what makes Diablo 3 worth replaying on the Switch over its other console counterparts.ĭiablo 3 was a very pretty game in 2012, a decently pretty game in 2014 when it re-released on PS4/Xbox One, and now is quite dated in 2018 on the Switch’s hardware. This review won’t rehash what makes Diablo 3 work, because by and large the game is the same. Dare I say it’s my preferred way to play Blizzard’s dungeon-crawler. The inherent gameplay that makes Diablo 3 click is still as satisfying as ever and feels right at home on Nintendo’s console. Unlike many other ports that have come to the Switch, Diablo 3: Eternal Collection is a game that almost feels as if it was developed for the Switch initially. When Nintendo announced the Nintendo Switch way back in 2016, my very first thought was exactly, “Diablo 3 needs to come to the Switch and I will lose my life to it.” Here we are in 2018, Diablo 3 is on the Switch, and I have almost lost my life to it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |